MetalMercs key art: a mech silhouetted against a city skyline

Destroy. Salvage. Upgrade. PROFIT!

Wishlist & play the demo on Steam Discord metalmercs.com Streamer kit

About the game

MetalMercs puts you in command of your own mercenary company in real-time-with-pause tactical mech combat. Take contracts across the Core, deploy your columns onto procedurally generated battlefields, and land critical hits that cripple weapons and engines. Afterwards, salvage the wrecks, repair and refit your mechs, hire and train pilots, and pick the next contract that keeps the company paid.

It's a love letter to the mech games of the late '80s and '90s, Crescent Hawk's Inception, Crescent Hawk's Revenge, the original MechWarrior, and MechCommander, rebuilt with modern gameplay, visuals, and endless procedural battlefields.

Key features

  • Real-time with pause: command columns of mechs live, or pause to plan, queue waypoints and draw formation lines.
  • Destroy, salvage, upgrade: crippled enemies become salvage; strip parts, refit your mechs and keep your company running.
  • Procedurally generated battlefields: rivers, coastlines, cliffs and cities across dozens of biomes, with dynamic weather and time of day.
  • Dynamic lighting: headlights, night vision and burning terrain; missed shots scorch the ground and can start fires.
  • Pilots with personality: procedurally generated portraits, redesigned skills, and pilot chatter during quiet stretches of battle.
  • Branching contracts: negotiate terms, choose routes, fall back when a branch fails, and earn bonuses for optional objectives.
  • A galaxy to explore: a revamped star map of the Core with procedurally generated starports, each world with its own equipment, pilots and traits.
  • Corepedia: an in-universe archive covering the history, technology and societies of the Core.

The beta demo

The free beta demo released on November 12, 2026 is a complete revamp of the long-running alpha demo. It opens with a guided tutorial mission, carries straight into a short contract with your new column, then returns you to the starport of Drake's Landing to repair and refit before one more contract. Contracts branch and salvage is procedeurally determined, so even the demo has reasons to replay.

History

Jay is a life-long fan of mech games, and began building MetalMercs more than six years ago. What started as a fan project to recreate his favorite childhood mech games evolved into a true, solo, indie game, with its own mechs, universe, and lore. The Steam page and first public demo launched in July 2024, and the alpha demo was played and updated for over two years. In November 2026 the game entered its final phase of development with an all-new beta demo: new visuals, lighting, procedurally generated battlefields, weather, streamlined contracts, salvage and refitting. The full game launches on Steam in March 2027.

Selected coverage

Trailer

Demo trailer (November 2026). Watch on YouTube.

Screenshots

Download all screenshots (ZIP, 1920×1080)

Planetfall at Drake's Landing
Planetfall at Drake's Landing
A firefight around an enemy depot
A firefight around an enemy depot
Hunting enemy mechs across the savanna
Hunting enemy mechs across the savanna
Pulling back to the landing zone under fire
Pulling back to the landing zone under fire
Snowfall over a frozen river crossing
Snowfall over a frozen river crossing
Refitting a mech in the mech bay
Refitting a mech in the mech bay
The operation map of a branching contract
The operation map of a branching contract
Mission setup: assigning columns and pilots
Mission setup: assigning columns and pilots
Laser fire tears into an enemy mech
Laser fire tears into an enemy mech
Slipping past enemy radar in the red desert
Slipping past enemy radar in the red desert
Hacking a radar tower in the rain
Hacking a radar tower in the rain
The star map of the Core
The star map of the Core
An urban battlefield
An urban battlefield
A starport at night
A starport at night
A mech goes down in a firefight
A mech goes down in a firefight
Assaulting a coastal command post
Assaulting a coastal command post
Tactical mode: pause and plan
Tactical mode: pause and plan
Laser fire across a generated base
Laser fire across a generated base
A night raid on a GPS center
A night raid on a GPS center
Striking a coastal outpost
Striking a coastal outpost
Holding cover during a night assault
Holding cover during a night assault
Taking heavy damage in a canyon base
Taking heavy damage in a canyon base
Alerted: a hunter force inbound
Alerted: a hunter force inbound
Scouting a snowy coastline
Scouting a snowy coastline
Drake's Landing, the demo's home starport
Drake's Landing, the demo's home starport
Refitting a Brigadier in the mech bay
Refitting a Brigadier in the mech bay

Logos & key art

Download logos & art (ZIP)

MetalMercs logo
Logo (1280×720, transparent)
MetalMercs logo, cropped
Logo, cropped (1240×168)
MetalMercs logo, cropped, 2x
Logo, cropped 2× (2480×336)
Key art, sunset
Key art, sunset (4K)
Key art, midnight
Key art, midnight (4K)
Key art, inferno
Key art, inferno (4K)
Key art, neon
Key art, neon (4K)
Key art, dusk
Key art, dusk (4K)
Wide hero banner
Wide banner (3840×1240)
Main capsule
Capsule (1232×706)
Header capsule
Header (920×430)
Vertical capsule
Vertical capsule (748×896)

Streamer & creator kit

Streaming or making videos about MetalMercs? Everything here is free to use in your MetalMercs streams and videos. All of it is captured from the game's own title-screen art.

Background sample Background sample Background sample
  • Starting soon, be right back and stream ending screens (with and without text)
  • Title-art backgrounds in 11 colour palettes, with and without the hero mech (1080p and 4K)
  • YouTube thumbnail bases with space for your text
  • Mech silhouettes on transparent backgrounds
  • Logos, a webcam frame and a lower-third overlay
Download the streamer kit (ZIP, ~95 MB)

Want a key for your channel? Email retroactiongames@gmail.com with a link to your channel.

Contact

Jay, RetroAction Games: retroactiongames@gmail.com
Community: Discord · Steam discussions · Bluesky · YouTube